To me, to you.
The ability to play with friends is undoubtedly vital to the overall appeal and longevity of games in this day and age. Games like Splatoon and Overcooked rely almost solely on multiplayer, and even Super Mario Odyssey lets you bring in an additional player to help you out (although its effectiveness, in this case, is questionable).
Despite multiplayer being such a big part of gaming, actual verbal communication between players is still largely optional, so it’s still very much a solitary – almost lonely – experience. It’s rare that a game comes along that actually requires strict communication between players, but that’s exactly what Tick Tock: A Tale for Two does, and it’s all the better for it.
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